Tuesday, 28 April 2020

Staying at home. 08/04/20



·         Well here in France, where I live, we have now been told to stay at home for the last four weeks and it looks like several more to come.
·         So I have had more time for my hobby.
·         I have been back through my boxes to sort out the figures I have and get some painted.
·         And then get the figures ready for forces the rules.
Found all these walls in my boxes just wanted painting to get them on the table
For the past 18 month's I have been able to game with a friend (Ralph) who move to the other end of the village about 1.5 k away.  We used to try to play once a week on a Thursday.  Ralph has a large 28mm collection which has been packed up for several years.  I have been going to a small club at Carantan.  They have lots of ideas and like 28mm figures but are not very quick at getting into projects.  They have been playing 'SAGA' 'Bolt Action' and 'Dead mans hand (DMH)' all in French of course!  Most these rules have French translations' or English translations, SAGA and DMH were originally published by a French company.  But for all these rules you need not only the main rule book but cards and boards as well.  These are expensive to buy, but the cards are difficult to understand even if my French was very good and it is not!  So after joining in for a few games where a lot was lost in translation and Ralph's arrival we have started to get them into new rules.

So the rules.

Canadians for my French and Indians wars Sharpe Practise company

Too Fat Lardies Sharpe Practise and Chain of Command.

Both these sets of rules are straight forward for the playing of the games.  The big difference is that the game revolves around 'Force Morale'.
The firing, fighting, command structure are similar to a number of other sets of rules.  One is bad, a 6 is dead or a success.

So all these figures have been attached to their horses with green stuff

The force morale is set at the start of the game.  It is dependant on the quality of the troops and their weapons, and their training.  So a well trained and equipped force would have a rating or 11, a poorly trained force with rudimentary weapons and training a rating of 8.  But well equipped force will only have half the number of figures.  So as you progress through the game 'bad things happen'. This will be caused by the unit losing a number of figures, being pushed back after a fight, or an officer injured or killed.  A dice roll will determine how many points will be lost off your morale.  The number left on the 'Force Morale' determines how many activations you may make in the next turn.  When this drops to only one or two you become unable to continue the fight.  We have played these as part of a simple campaign so when the morale drops it is better to stop, sort out what's lost and prepare for the next game, the loser will have some loses and the winner will improve his force.  This then tends to make you think when to stop the game rather than continuing until last man standing.


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