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Well here in France, where I live, we have now
been told to stay at home for the last four weeks and it looks like several
more to come.
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So I have
had more time for my hobby.
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I have been back through my boxes to sort out
the figures I have and get some painted.
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And then get the figures ready for forces the
rules.
Found all these walls in my boxes just wanted painting to get them on the table |
For the past 18 month's I have been able to
game with a friend (Ralph) who move to the other end of the village about 1.5 k
away. We used to try to play once a week
on a Thursday. Ralph has a large 28mm collection
which has been packed up for several years.
I have been going to a small club at Carantan. They have lots of ideas and like 28mm figures
but are not very quick at getting into projects. They have been playing 'SAGA' 'Bolt Action'
and 'Dead mans hand (DMH)' all in French of course! Most these rules have French translations' or
English translations, SAGA and DMH were originally published by a French
company. But for all these rules you
need not only the main rule book but cards and boards as well. These are expensive to buy, but the cards are
difficult to understand even if my French was very good and it is not! So after joining in for a few games where a
lot was lost in translation and Ralph's arrival we have started to get them
into new rules.
So the rules.
Canadians for my French and Indians wars Sharpe Practise company |
Too Fat Lardies Sharpe Practise and Chain of Command.
Both these sets of rules are straight forward for the playing
of the games. The big difference is that
the game revolves around 'Force Morale'.
The firing, fighting, command structure are similar to a
number of other sets of rules. One is
bad, a 6 is dead or a success.
So all these figures have been attached to their horses with green stuff |
The force morale is set at the start of the
game. It is dependant on the quality of
the troops and their weapons, and their training. So a well trained and equipped force would
have a rating or 11, a poorly trained force with rudimentary weapons and
training a rating of 8. But well
equipped force will only have half the number of figures. So as you progress through the game 'bad
things happen'. This will be caused by the unit losing a number of figures,
being pushed back after a fight, or an officer injured or killed. A dice roll will determine how many points
will be lost off your morale. The number
left on the 'Force Morale' determines how many activations you may make in the
next turn. When this drops to only one
or two you become unable to continue the fight.
We have played these as part of a simple campaign so when the morale
drops it is better to stop, sort out what's lost and prepare for the next game,
the loser will have some loses and the winner will improve his force. This then tends to make you think when to
stop the game rather than continuing until last man standing.
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